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・ Ninety Miles Project
・ Ninety Nine All Stars Tour
・ Ninety Percent of Everything
・ Ninety Pound Wuss
・ Ninety Pound Wuss (album)
・ Ninety Seconds
・ Ninety Six National Historic Site
・ Ninety Six, South Carolina
・ Ninety Years Without Slumbering
・ Ninety-fifth Amendment of the Constitution of India
・ Ninety-first Amendment of the Constitution of India
・ Ninety-fourth Amendment of the Constitution of India
・ Ninety-nine (addition card game)
・ Ninety-nine (owarai)
・ Ninety-nine (trick-taking card game)
Ninety-Nine Nights
・ Ninety-Nine Nights II
・ Ninety-Nine Nights Original Soundtrack
・ Ninety-nine Novels
・ Ninety-Nine Out of a Hundred
・ Ninety-Nines
・ Ninety-ninety rule
・ Ninety-One (solitaire)
・ Ninety-second Amendment of the Constitution of India
・ Ninety-Six District, South Carolina
・ Ninety-third Amendment of the Constitution of India
・ Ninety-Three
・ Ninety-three (horse)
・ Ninety-Two Resolutions
・ Ninetynine


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Ninety-Nine Nights : ウィキペディア英語版
Ninety-Nine Nights

''N3: Ninety-Nine Nights'', (Korean: , Japanese: ), or simply ''Ninety-Nine Nights'', is a fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The game features hundreds of enemies onscreen at any given time, and borrows heavily from other video games of the genre, most notably from the ''Dynasty Warriors'' and ''Kingdom Under Fire'' series'.
The game was released in Japan on April 20, 2006, in North America on August 15, 2006, and in Europe on August 25, 2006. A demo of ''Ninety-Nine Nights'' was released on a DVD-ROM as a pre-order bonus in Japan, and on July 28, 2006, one was released on the Xbox Live Marketplace. The demo is free and available in all regions.
A sequel, ''Ninety-Nine Nights II'' was announced at Microsoft's Tokyo Game Show press conference in 2008, and released in 2010.
==Game design==
''Kingdom Under Fire: Heroes'' developer Youn-Lee was involved in creating the game; the game had only six months development time - development kits were received in September 2005, and the game was released in March 2006 in Japan.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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